To celebrate the 15th anniversary of RTCW, a new release of iortcw is now available for download. The version number was bumped to 1.5a (15th anniversary). This is also to help avoid the continued duplication of version numbering with other projects. As usual, more updates and fixes. This is more of a bug fix release rather than new feature additions. Full list of changes are here: https://github....
As a slightly belated Christmas present...a new release is available for download! As usual, lots of fixes and updates... Wait, what happened to 1.42c? I skipped a release with this version to avoid confusion with another project that uses that version number. Anyway... The most visual of the changes probably would be aspect correction for widescreen resolutions. (No more stretched crosshairs, etc...
Nice job. FYI... rand() % 10 (mod 10) = a random number between 0 and 9. So, 15 + rand() % 10 = a random spreadscale value between 15-24.
Hi guys, I've got hooked on browsing RTCW source code and decided to make a video about the nitty-gritty details that shape the game. I decided to start with the mechanisms that controls spreadscale (recoil) of RTCW guns. In this video I experiment with shooting guns while trying to explain what makes them shoot more or less accurate. I think it's a great overview for experienced players the sake...
Slightly ashamed to ask, but is there any sarcasm going on here?
i dont get it, too. some people see this game as their whole life maybe and have to demonstrate their place. its just a nice game and we should be happy to play on the last public server which is very full at evenings.
Who's that new all-green guy (forget the name) - is that you Cannibus?