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Re: Wolf 1.42 (aka iortcw) released!

Sat Feb 22, 2014 10:42 pm

h2o wrote:Doesnt work for me :X

It says: VM_Create on UI failed. Copy console log to clipboard?

It happens to multiplayer only tho..


I think that might be my fault in the packaging.

Try unzipping the mp_bin0.pk3 file into your 'main' folder.

You should have a vm folder inside your 'main' afterwards.

Let me know if that fixes it...I'll make sure to correct that for next release.

Re: Wolf 1.42 (aka iortcw) released!

Tue Mar 04, 2014 4:52 pm

When I set r_mode to -1 in MP the map will not load and the application becomes unresponsive. R_mode value of 8 does same thing. Glitch or bug?

Re: Wolf 1.42 (aka iortcw) released!

Thu Nov 06, 2014 7:46 pm

I didn't see any changes in my game. Just plain 1.41 RTCW... :mad:

Re: Wolf 1.42 (aka iortcw) released!

Mon Mar 30, 2015 6:23 pm

Can I use iqm model in single play characters? I put my iqm model in game data instead of body.mds, but game cannot recognize it.

Cheers!

Re: Wolf 1.42 (aka iortcw) released!

Tue Mar 31, 2015 2:35 am

It doesn't support use of animated IQM models. (Just things like weapons, etc)

Re: Wolf 1.42 (aka iortcw) released!

Thu Dec 03, 2015 8:06 am

MAN-AT-ARMS wrote:
h2o wrote:Doesnt work for me :X

It says: VM_Create on UI failed. Copy console log to clipboard paris cdg transfer?

It happens to multiplayer only tho..


I think that might be my fault in the packaging.

Try unzipping the mp_bin0.pk3 file into your 'main' folder.

You should have a vm folder inside your 'main' afterwards.

Let me know if that fixes it...I'll make sure to correct that for next release.

I hope the next release!

Re: Wolf 1.42 (aka iortcw) released!

Wed Dec 16, 2015 5:33 pm

Not too far off from next release...I've been working on it a lot lately.

One or two other things I need to finish up on it.
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