Wolf 1.42b (aka iortcw) released!

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Wolf 1.42b (aka iortcw) released!

Postby MAN-AT-ARMS » Tue Mar 31, 2015 3:10 am

Sorry for delay on post. This version was put together in late November.

Changes:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)

All: A bunch of more 'under-the-hood' code cleanup and fixes.

Downloads:
Windows 32-bit:
https://docs.google.com/uc?export=download&id=0ByCRmO4G6HOoWlVZeWpfUjZfOE0

Windows 64-bit:
https://docs.google.com/uc?export=download&id=0ByCRmO4G6HOoakR2UV9YcmJfSHc

Linux 32-bit:
https://docs.google.com/uc?export=download&id=0ByCRmO4G6HOoRWNjaS04VTlMbWc

Linux 64-bit:
https://docs.google.com/uc?export=download&id=0ByCRmO4G6HOoNXNJSFFnem1QTEE

Mac (Universal Binary):
https://docs.google.com/uc?export=download&id=0ByCRmO4G6HOoblBFREs4ZVJvZDA

Mac (Terminal based binaries):
https://docs.google.com/uc?export=download&id=0ByCRmO4G6HOoN1hmTElkNDh5czg

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Re: Wolf 1.42b (aka iortcw) released!

Postby Moon12 » Wed Apr 08, 2015 12:37 am

Thanks great work!

I just want to mention that there's a game breaking bug with save games reported here:
http://code.google.com/p/iortcw/issues/detail?id=20

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Re: Wolf 1.42b (aka iortcw) released!

Postby MAN-AT-ARMS » Wed Apr 08, 2015 2:17 am

Game breaking?

The issue is/was loading an existing "Quick Save" after restarting the game. I'm not aware of any other issues with the save games.

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Re: Wolf 1.42b (aka iortcw) released!

Postby Moon12 » Wed Apr 08, 2015 5:01 am

It happens also loading a normal save. Not game breaking, but it will ruin a save and you can lose progress I guess.

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Re: Wolf 1.42b (aka iortcw) released!

Postby MAN-AT-ARMS » Wed Apr 08, 2015 5:23 am

I'm not aware of any issues with the normal saves.
What issue are you seeing with those?

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Re: Wolf 1.42b (aka iortcw) released!

Postby Moon12 » Sat Apr 11, 2015 12:20 am

It's the infinite burning bug after saving (quicksave and normal save). It's the one in that reported issue.

It happens if you get burned once during that game and save afterwards. Loading the save after a game restart will result in infinite burning until death.

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Re: Wolf 1.42b (aka iortcw) released!

Postby MAN-AT-ARMS » Sat Apr 11, 2015 5:20 am

You're talking about Quick Saves. Yeah...I'm aware of the issue with those.
I was referring to the "AutoSaves" as "Normal". Those are at the start of the map.

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Re: Wolf 1.42b (aka iortcw) released!

Postby Moon12 » Sat Apr 11, 2015 11:45 pm

Ah yes, it doesn't affect autosaves.

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Re: Wolf 1.42b (aka iortcw) released!

Postby krazykaze » Mon Nov 09, 2015 10:26 am

MAA, what is the primary difference between ioRtcw and what these guys are doing here? -> http://www.moddb.com/mods/rtcwremakemod

Just curious if they are reinventing the game from scratch and how that is different that what you are doing.

Thanks

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Re: Wolf 1.42b (aka iortcw) released!

Postby MAN-AT-ARMS » Tue Nov 10, 2015 1:52 pm

Looks like they are doing new textures, maps, etc. I'm not familiar with the project though

The stuff I work on is the engine itself.

They may even use iortcw as the base for their mod. Not sure. I don't really follow it.

The only mod I followed was RTCWCoop because I was involved in it.

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