Punkbuster
Moderators: RTCW Admins, Super Moderators, vB3 - Administrators
17 posts
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- [A.S.H.]ironman
- 6undam
No punkbuster!??! Hmm... I wonder if that might be the reason I don't see OC48 since I filter out all servers taht don't have punkbuster... Does the admins think this might be enabled in future? Obviously all the regulars on the servers are unquestionably skilled but am somewhat worried about possible newcomers who might be dubious?
Ironman, you have scripts that punkbuster doesn't like? I think we had punkbuster prior to 1.4 and all my scripts were accepted... mind you, most of mine are simple stuff...
Ironman, you have scripts that punkbuster doesn't like? I think we had punkbuster prior to 1.4 and all my scripts were accepted... mind you, most of mine are simple stuff...
- SilverSurfer
- Posts: 1194
- Joined: Sun Oct 20, 2002 3:26 am
- Location: Belgium / Leuven
lol i dont really noticed any cheaters exept for noob then but that wasn't a big problem for me you could still kill him he really really sucks he coudn't even win with cheats
but still he should be banned
i dont care if pb is on or not but if ironman says not then thats what it should be
but still he should be banned
i dont care if pb is on or not but if ironman says not then thats what it should be
PB and binds...
I have binds for a lot of things (quick chats, class changes, etyc_) and I never have problems with them running on PB enabled servers.
If your binds don't work then I'd assume it's more to do with the fact that you created them incorrectly.
Here is a .CFG file I use that binds certain keys to what I've mentioned above;
// medic with MP40/Thompson bindings
bind END "mp_playertype 1;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Medic ^7with ^7an ^3MP40/Thompson^7;say_team ^5Respawning ^5as ^5a ^1Medic^7"
// engineer with MP40/Thompson bindings
bind DEL "mp_playertype 2;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7an ^2Engineer ^7with ^7an ^3MP40/Thompson^7;say_team ^5Respawning ^5as ^5an ^1Engineer^7"
// lieutenant with MP40/Thompson bindings
bind PGDN "mp_playertype 3;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Lieutenant ^7with ^7an ^3MP40/Thompson^7;say_team ^5Respawning ^5as ^5a ^1Lieutenant^7"
// soldier with Panzerfaust bindings
bind PGUP "mp_playertype 0;mp_weapon 8;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Soldier ^7with ^7a ^3Panzerfaust^7;say_team ^5Respawning ^5with ^3Panzerfaust ^1STAND BACK!!"
// soldier with Sniper bindings
bind HOME "mp_playertype 0;mp_weapon 9;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Soldier ^7with ^7a ^3Venom^7;say_team ^5Respawning ^5with ^3Venom^7"
bind F4 say_team ^5Documents dropped and available!!
bind F5 say_team ^5Going the long way!
bind F6 say_team ^5Going short way!
bind F7 say_team ^5Good job, guys!
bind F8 say_team ^5Watch wall jumpers!
bind F9 say_team ^5Recharging, hold on a minute.
bind F10 say_team I'll wait here for you.
bind o "vsay_team DefendObjective"
bind i "vsay_team Incoming"
bind h "vsay Hi"
bind p "vsay_team PathCleared"
bind g +salute
bind m exec stop.cfg
The last bind runs a script (named stop.cfg) that has the infamous "/s_stop" command in it to correct the sound when it drops out.
The team chat binds are pretty much limited to the beach map, obviously....but it would be a cinch to create different scripts for different maps...just remembering what key says what would be quite difficult after a while.
This all works with or witrhout PunkBuster running. I've never had a problem with PB and my scripts or bindings.
If your binds don't work then I'd assume it's more to do with the fact that you created them incorrectly.
Here is a .CFG file I use that binds certain keys to what I've mentioned above;
// medic with MP40/Thompson bindings
bind END "mp_playertype 1;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Medic ^7with ^7an ^3MP40/Thompson^7;say_team ^5Respawning ^5as ^5a ^1Medic^7"
// engineer with MP40/Thompson bindings
bind DEL "mp_playertype 2;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7an ^2Engineer ^7with ^7an ^3MP40/Thompson^7;say_team ^5Respawning ^5as ^5an ^1Engineer^7"
// lieutenant with MP40/Thompson bindings
bind PGDN "mp_playertype 3;mp_weapon 3;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Lieutenant ^7with ^7an ^3MP40/Thompson^7;say_team ^5Respawning ^5as ^5a ^1Lieutenant^7"
// soldier with Panzerfaust bindings
bind PGUP "mp_playertype 0;mp_weapon 8;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Soldier ^7with ^7a ^3Panzerfaust^7;say_team ^5Respawning ^5with ^3Panzerfaust ^1STAND BACK!!"
// soldier with Sniper bindings
bind HOME "mp_playertype 0;mp_weapon 9;echo ^7You ^7will ^7Respawn ^7as ^7a ^2Soldier ^7with ^7a ^3Venom^7;say_team ^5Respawning ^5with ^3Venom^7"
bind F4 say_team ^5Documents dropped and available!!
bind F5 say_team ^5Going the long way!
bind F6 say_team ^5Going short way!
bind F7 say_team ^5Good job, guys!
bind F8 say_team ^5Watch wall jumpers!
bind F9 say_team ^5Recharging, hold on a minute.
bind F10 say_team I'll wait here for you.
bind o "vsay_team DefendObjective"
bind i "vsay_team Incoming"
bind h "vsay Hi"
bind p "vsay_team PathCleared"
bind g +salute
bind m exec stop.cfg
The last bind runs a script (named stop.cfg) that has the infamous "/s_stop" command in it to correct the sound when it drops out.
The team chat binds are pretty much limited to the beach map, obviously....but it would be a cinch to create different scripts for different maps...just remembering what key says what would be quite difficult after a while.
This all works with or witrhout PunkBuster running. I've never had a problem with PB and my scripts or bindings.
Lord ZOG
"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."
"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."
- SilverSurfer
- Posts: 1194
- Joined: Sun Oct 20, 2002 3:26 am
- Location: Belgium / Leuven
nice work creating all those binds i should take some time and do that myself to but i dont take the time to do all that work
but it sure is usefull in a game
but it sure is usefull in a game
Cut 'n Paste my boy.
Just copy the text, create a new text file, paste it in there. Rename the .TXT file into something like classes.cfg, move it to your \Return to Castle Wolfenstein\Main directory...
Enter the game, bring down your console and type;
\exec classes
VILOA! Instant binding bliss.
Enter the game, bring down your console and type;
\exec classes
VILOA! Instant binding bliss.
Lord ZOG
"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."
"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."
- iceman41
17 posts
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