Fri Apr 15, 2016 9:04 am
<Jun1oR> Would you be willing to drop unlag for antilag for a brief experimemt?
<Jun1oR> I believe unlag to cause bullet registration issues
<Jun1oR> but it doesn't seem to affect everyone
<Jun1oR> I doubt players are able to exploit the unlag but the difference between osp and shrub is significant
<Jun1oR> most people complain about hackers but in reality I think this is just the result of unlag
<Jun1oR> for example the other day, b007y was kneeling in a doorway not moving at all and I fired alomst 10 shots into his back and he just turned around and killed me with ease. Server reported he had 127hp remaining
<Jun1oR> I asked him if he took any damage and he replied no
<Jun1oR> its easy for players to pull head shots and kill frag quickly when their not taking damage
<Jun1oR> so in 1vs1 situations it may appear to a player that he is hitting the enemy but its not registering and allowing the opponent to return fire without being hit
<Jun1oR> unlag also seems to favor high pingers, low to normal pings shouldn't be pentalized for the high pingers
<Jun1oR> for example, continuing to take damage seconds after you are no longer in the line of fire
<Jun1oR> not that antilag is any better but I think antilag is more consistent and easier to compensate
<Jun1oR> if you are willing I would like to do this without alerting anyone other than the admins
<Jun1oR> I also think it might cause delayed registration as well
<Jun1oR> last example, you appear not to take damage at first and then all of a sudden take damage at once
<Jun1oR> appearing to the player that he was killed with only 1 or 2 shots
Fri Apr 15, 2016 6:48 pm
Fri Apr 15, 2016 7:48 pm
Fri Apr 15, 2016 7:58 pm
Fri Apr 15, 2016 8:05 pm
pingrage wrote:If we wish to lose half of the players with 150+ pings by all means disable unlag.
and you cannot compare shurb and osp.
The server has had the setting for years, why change it now?
Fri Apr 15, 2016 8:09 pm
Fri Apr 15, 2016 8:11 pm
Jun1oR wrote:pingrage wrote:If we wish to lose half of the players with 150+ pings by all means disable unlag.
and you cannot compare shurb and osp.
The server has had the setting for years, why change it now?
I don't want to turn this into flame thread but I was specing players with 150+ pings today and they didn't seem to have any issues fragging.
I also seen parcher go 15/17 against mediocre players.
I also notice another normal ping player wondering why he was playing so bad today without realizing the changes we have made.
Coincidence? We lost a lot of players because of the accusations of hackers.
Fri Apr 15, 2016 8:16 pm
pingrage wrote:Jun1oR wrote:pingrage wrote:If we wish to lose half of the players with 150+ pings by all means disable unlag.
and you cannot compare shurb and osp.
The server has had the setting for years, why change it now?
I don't want to turn this into flame thread but I was specing players with 150+ pings today and they didn't seem to have any issues fragging.
I also seen parcher go 15/17 against mediocre players.
I also notice another normal ping player wondering why he was playing so bad today without realizing the changes we have made.
Coincidence? We lost a lot of players because of the accusations of hackers.
Well i certainly noticed a difference and i have played for 10 years +
its removes the level playing field disabling unlag.
Fri Apr 15, 2016 8:22 pm
Fri Apr 15, 2016 8:48 pm
Fri Apr 15, 2016 9:14 pm
Ya? who?Jun1oR wrote:pingrage wrote:Coincidence? I'm sure we lost players because of the accusations of hackers.
Fri Apr 15, 2016 9:33 pm
B wrote:Ya? who?Jun1oR wrote:pingrage wrote:Coincidence? I'm sure we lost players because of the accusations of hackers.
Fri Apr 15, 2016 9:44 pm
parcher wrote:I dont agree with this change at all. Shrub unlag worked very well and was by far the best unlag system ive ever played under in any game. It helps both low ping players and high ping players register the bullets they are shooting while actually aiming at the enemy.
If you disable unlag, anyone over 20 ping wont be able to hit anything and will just spray bullets everywhere hoping for the best.
Ping in rtcw due to the old netcode, I believe, is a huge limiting factor for players. Unlag was able to give all players the most fair playing field and allowed the skill ceiling to be very high.
Do not go back to the dark ages.
If you are not hitting bullets with shrub with unlag, then you are not aiming well. No unlag system is perfect but the shrub system was by far the best with very minimal drawbacks.
Additionally, it never gave high ping players an advantage. High ping was always more difficult than low ping. You would get hit around corners more with high ping with unlag, but at least you land bullets where you were shooting. While it had VERY minimal impact on low ping players.
Fri Apr 15, 2016 9:52 pm
Fri Apr 15, 2016 9:55 pm
parcher wrote:I dont agree with this change at all. Shrub unlag worked very well and was by far the best unlag system ive ever played under in any game. It helps both low ping players and high ping players register the bullets they are shooting while actually aiming at the enemy.
If you disable unlag, anyone over 20 ping wont be able to hit anything and will just spray bullets everywhere hoping for the best.
Ping in rtcw due to the old netcode, I believe, is a huge limiting factor for players. Unlag was able to give all players the most fair playing field and allowed the skill ceiling to be very high.
Do not go back to the dark ages.
If you are not hitting bullets with shrub with unlag, then you are not aiming well. No unlag system is perfect but the shrub system was by far the best with very minimal drawbacks.
Additionally, it never gave high ping players an advantage. High ping was always more difficult than low ping. You would get hit around corners more with high ping with unlag, but at least you land bullets where you were shooting. While it had VERY minimal impact on low ping players.