S.S.{Wolf} WIN
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S.S.{Wolf} WIN
By a massive lead S.S.{Wolf} Division has defeated teh Beach Super Zeroes on BEACH! Good Game Guys!
Yeah, was a little frustrating to lag out in the air all the time when you guys were flinging me during the match, and then discover that I missed the respawn time due to my lag and had to wait another 20secOriginally posted by Slaughter1
I had alot of connection issues tho, wish I could have played alot more

- SavageParrot
-
- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Yeah a rematch would be good, it was alot of fun. Any chance of making it osp though maybe with a limit on number of lives as well, might make things really interesting.
ok guys, it was a nice time last night - I had fun. Things for the rematch:
1) From my understanding, the reason you want limited lives is mostly due to the panzer firing a shot, using auto-kill, then firing another shot. Is this correct? Maybe another solution would be no panzers. (And speaking of no panzers, I'm not sure where the rule came from. Anyway, we will have the rules defined a bit better next time around)
2) I am hesitant to disable global chat in case if there are matters we need to talk to each other about. How about we use the global chat more responsibly. No trash talking (no pun intended). No need to talk about who won how many games, or anything like that.
3) Yes, a spec lock would be appropriate (sorry Mojo).
4) Lets set a date more than a week in advance. Some S.S. members don't read E-mails or frequent the forums that often. About half of the S.S. guys last night only learned about the scrim from team speak within an hour beforehand. Also, we could organize things a bit better from the admin standpoint.
5) I like to run this idea past everyone - with a spec lock, the players not playing in a match will get bored. If we could arrange to have an equal number of players per side, there is no need for anyone not to play. I realize that the traditional match/scrim is 5 vs 5, or 6 vs. 6, but it may be more fun for everyone if they are playing the whole time. This is suppose a fun match, as opposed to anything competitive.
As for scrimming Z.Z. I thought that was done. It was 10 S.S. against the whole Z.Z. clan if I remember correctly. The supreme level of skill possessed from the Z.Z. clan pushed S.S. to the limit. The S.S. clan was fortunate enough to return the docs with only 7:15 left out of the 8 minute match. Oh wait, maybe that was a dream.
Trash Can
1) From my understanding, the reason you want limited lives is mostly due to the panzer firing a shot, using auto-kill, then firing another shot. Is this correct? Maybe another solution would be no panzers. (And speaking of no panzers, I'm not sure where the rule came from. Anyway, we will have the rules defined a bit better next time around)
2) I am hesitant to disable global chat in case if there are matters we need to talk to each other about. How about we use the global chat more responsibly. No trash talking (no pun intended). No need to talk about who won how many games, or anything like that.
3) Yes, a spec lock would be appropriate (sorry Mojo).
4) Lets set a date more than a week in advance. Some S.S. members don't read E-mails or frequent the forums that often. About half of the S.S. guys last night only learned about the scrim from team speak within an hour beforehand. Also, we could organize things a bit better from the admin standpoint.
5) I like to run this idea past everyone - with a spec lock, the players not playing in a match will get bored. If we could arrange to have an equal number of players per side, there is no need for anyone not to play. I realize that the traditional match/scrim is 5 vs 5, or 6 vs. 6, but it may be more fun for everyone if they are playing the whole time. This is suppose a fun match, as opposed to anything competitive.
As for scrimming Z.Z. I thought that was done. It was 10 S.S. against the whole Z.Z. clan if I remember correctly. The supreme level of skill possessed from the Z.Z. clan pushed S.S. to the limit. The S.S. clan was fortunate enough to return the docs with only 7:15 left out of the 8 minute match. Oh wait, maybe that was a dream.
Trash Can
- SavageParrot
-
- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
Originally posted by Trash Can
1) From my understanding, the reason you want limited lives is mostly due to the panzer firing a shot, using auto-kill, then firing another shot. Is this correct?
No I just thought limitited lives would give another way to win other than doc running: attrition.
Originally posted by Trash Can
2) I am hesitant to disable global chat in case if there are matters we need to talk to each other about. How about we use the global chat more respnosibly. No trash talking (no fun intended). No need to talk about who won how many games, or anything like that.
roger that
Originally posted by Trash Can
4) Lets set a date more than a week in advance. Some don't read E-mails or frequent the forums that often. About half od the S.S. guys last night only learned about the scrim from team speak within an hour beforehand. Also, we could organize things a bit better from the admin standpoint.
Maybe put a temporary password on the server to keep out the riff raff

Originally posted by Trash Can
5) I like to run this idea past everyone - with a spec lock, the players not playing in a match will get bored. If we could arrange to have an equal number of players per side, there is no need for anyone not to play. I realize that the traditional match/scrim is 5 vs 5, or 6 vs. 6, but it may be more fun for everyone if they are playing the whole time. This is suppose a fun match, as opposed to anything competitive.
If they don't have objections they could always play as subs for us to make the teams even as you have more members. It's only for fun after all so we don't need to worry about that sort of thing.
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