Your thoughts about the server and its new changes.

Make sure to bring lots of med packs, our 64 player beach server is intense!

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44444slaughter

usc

Postby 44444slaughter » Tue May 06, 2003 10:48 am

yes it goes from 28-32 weekly.....it all started as a joke but damn we have really became friends and really good team players...I think we lasted this long by not making a whole butch of captains and just making goatface the leader period....i invite all of you to bring yourself and your clans to check out our server its great....its like the old beach but with only 32 players this time...we do map rotations as well as nades only, knifes only, and needles only we like to keep it fresh.................slaughter

OSPREY

Postby OSPREY » Tue May 06, 2003 1:38 pm

I quess that is the legacy of 24/7 Beach. Its a nuetral spot so thay players can meet get to know each other and start clans. I understand the love of having your own team server, however I do miss the friends I have made in OC48. It wa sthe people that made the server great not the clan names. Who knows maybe there will be a revival in ET.

MMmmGood

Postby MMmmGood » Tue May 06, 2003 1:42 pm

I lowered the Lt Charge Rate by 20 seconds, which means 10 less to wait for an airstrike.

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Tue May 06, 2003 4:23 pm

great, let´s see if someone notice the difference an come back to play again, they are missing all the new features like the spies, etc....

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Tue May 06, 2003 4:41 pm

I hope ET can bring back my old folks of the former OC48 server. but I want to leave this thing clear, I´m not underestimating the new guys , I just miss the the former players too much, I can remember last battles..........:roll:

M!keRotch

Postby M!keRotch » Tue May 06, 2003 5:30 pm

You guys just miss me over the past 2 weeks don't you... j/k... :tard: I do remember, even just a month or so ago, the fighting seemed tougher.. ah well wolf is still the greatest on ECG

Starlight

Postby Starlight » Tue May 06, 2003 6:11 pm

Lol I didnt read half of your post cuz it would probably take all day some of you like to write books..no offense lol.

I like the idea of giving allies there airstrikes back or whatever you suggested keek...no more panzers. If there were any more damn! I swear there more annoying than an airstrike.

Hah Hah and I noticed that too how all the allies jump on axis cuz there like f'this...which leaves hardly anyone on my side. I've also noticed yeah nobody goes there as much as they use to...I guess too much of one thing just gets old.

"To sum it up, I think the game is more fun when you have more airstrikes."

I agree^bring them back or some :(

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Postby S.S. N » Tue May 06, 2003 6:46 pm

need to put a limit on axis venoms.

the LT limitations are good the way they are in my opinion.
S.S. N

shitstorm.org

Rule of Wrist

Postby Rule of Wrist » Tue May 06, 2003 7:25 pm

Thanks MMgood, I thought I noticed a difference the other night playing. I'll withold judgement until I see the new setting in action a little more.

Venoms can be a bastard, but if you can fake em out and take em by surprise, you'll waste a venom every time with an MP40/Thompson....

Cheers, Submarine...:D

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Location: the Hostess Display at 7-11

Postby S.S. N » Tue May 06, 2003 8:39 pm

::surfacing::

last night i was playing and i have never seen so many axis camping the war room with venoms there had to be at least 5 or 6...amongst the other axis trash calling the war room home.
bitch-bitch-whine-whine.

yeah i know how to play games with and against the venom...but even i have my limits.

Dive! Dive!
::submerging::
S.S. N

shitstorm.org

Rule of Wrist

Postby Rule of Wrist » Wed May 07, 2003 12:04 am

That's my favorite time for the ol' grab the docs with a lit grenade suicide run... sure I usually go down in a storm of lead (or blow myself up :( ), but I usually take out a couple guys with me when they rush to pick up the docs.

With people behind me, continuing to pressure, this can be effective....

Plus I think it's fun as hell...:D

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Wed May 07, 2003 5:30 am

You are right man!, someone can take one or EVEN two guys with a venom but 5 or 6 camping on war room justlike a fucking Ducks Shooting ground can take your patience to a reasonable limits:roll:

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Wed May 07, 2003 5:35 am

It funnier when handling a panzer and get to war your to blow yourself up in the table where the docs are and nail all the axis staying around you!.....
lololololo:lol::lol::lol::lol::lol:

Rule of Wrist

Postby Rule of Wrist » Wed May 07, 2003 12:26 pm

Last night I faced the WR full-o-venoms and kept getting mowed down... so I said F it, put down my LT ammo packs, and grabbed a flamethrower. I got down there and started opening up on all of those guys, got mowed... but lo and behold! Some alert medic came up and revived me... couple more kills, down again.... up again! Bless that medic (teamwork? whoa, what a concept...)

Anyway, I finally took out all those pesky venoms with the help of 1 or 2 medics. It was beautiful... I just wish the guys who play flamer on a regular basis would do that sort of thing... most of em are noobs and are off screwing around with the murder hole or something... the flamethrower works best to clear out a group in a tight space (WR)...


On the LT charge time: It's definitely noticible and better than before... but I would still like it if you whacked another 20 seconds off the overall charge time MMmmgood... then, leave it alone... the setting as it is now is very close to ideal IMO, just a few more ticks :D

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Wed May 07, 2003 4:13 pm

yeah, flamer on narrow rooms rules!:D

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