S.S. {Wolf} makes a statement!

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Postby DocTrebor » Fri Jul 23, 2004 7:17 pm

Originally posted by LordShard
I've pkayed several games on ecgn where it was 5 ss vs me and 6 other randoms, we lost in 5 minutes everytime and they never capped the flag, blew open the door or blew the wall. Because you guys are coordinated we don't know anyone is to the docs because of that until it's to late, and takes to long to get from forward bunker to the radio, most ofthe peoples side I was on said screw it and left including me.


Actually thats just me jumpin and transmittin..heh heh:P

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Postby Trash Can » Fri Jul 23, 2004 7:21 pm

Originally posted by Keekanoo
It takes guts to move over to a weak team. 'nuff said.


With all due respect Keek, the "guts" depends on your playing style.

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Postby Radram » Fri Jul 23, 2004 7:33 pm

Originally posted by LordShard
I've pkayed several games on ecgn where it was 5 ss vs me and 6 other randoms, we lost in 5 minutes everytime and they never capped the flag, blew open the door or blew the wall. Because you guys are coordinated we don't know anyone is to the docs because of that until it's to late, and takes to long to get from forward bunker to the radio, most ofthe peoples side I was on said screw it and left including me.



your guys mistake in not covering the entry points is not our fault ... no matter how "stacked" teams are. when u play against us, and feel that we are going to make it to docs, then go cover docs. u sit at the trenches trying to get a frikken goomba that is ur choice.


Cripes Ive probably replied to over 100 posts about "teamstacking" while in S.S. ... never gets old:P
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LordShard

Postby LordShard » Fri Jul 23, 2004 7:37 pm

I don't goomba, and I've watched ss jumpthe walls by themselves. No shove needed, I do as most people do and tryto cover forward bunker and sea wall vreach but if it is just ss they jump the walls and never take any objectives.

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Postby Radram » Fri Jul 23, 2004 7:41 pm

so what exactly is ur complaint??? that we bring a challenge to the beach?? god forbid u have to work at defending instead of counting on ur 30 teammates to cover docs.
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Postby Radram » Fri Jul 23, 2004 7:44 pm

I mean that is the point right ...in the end... to make sure the allies dont get granma's crab soup recipe?
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LordShard

Postby LordShard » Fri Jul 23, 2004 7:46 pm

Originally posted by S.S.Radram
so what exactly is ur complaint??? that we bring a challenge to the beach?? god forbid u have to work at defending instead of counting on ur 30 teammates to cover docs.
#1 warroom camping is lame, and I don't like to have to camp the warroom from as soon as the match starts until the match ends, there is no fun in that.
#2 You don't go for any objectives other than the docs, and If I'm defending the objectives like the door and sea wall breach thinking an engineer was going to try to blow them before we have to worry.
#3 You ever try to coordinate a group of randoms without teamspeak? Or even try to coordinate them at all? Doesn't work.
#4 If I'm forced to camp the whole game and not have any fun I'll just goto servers that do autoshuffle like Titanium Silver's destruction server or chubby bunny. I also haven't seen the server as big as it used to be, maybe they have the same idea I have and changed servers?

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Postby Lord ZOG » Fri Jul 23, 2004 7:50 pm

What-ever issues you're having have little to do with the S.S. it seems.

If all the nasty shooting and killing has you a-scared, might I suggest a robust game of Freecell in its stead?
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

LordShard

Postby LordShard » Fri Jul 23, 2004 7:52 pm

Originally posted by S.S. Lord ZOG
What-ever issues you're having have little to do with the S.S. it seems.

If all the nasty shooting and killing has you a-scared, might I suggest a robust game of Freecell in its stead?
That statement has nothing to do with the topic.

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Postby Lord ZOG » Fri Jul 23, 2004 7:59 pm

You said you think "war room camping is lame", but if the game demands it and you don't tend to that need then you're going to lose...and if these S.S. guys are jumping thwe wall and not going for the objective, what the heck ARE THEY DOING??

This is obviously going nowhere. I can't seem to understand exactly what you're having a problem with...other than you're apparent need to pick on one group of people.
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

LordShard

Postby LordShard » Fri Jul 23, 2004 8:12 pm

Originally posted by S.S. Lord ZOG
You said you think "war room camping is lame", but if the game demands it and you don't tend to that need then you're going to lose...and if these S.S. guys are jumping thwe wall and not going for the objective, what the heck ARE THEY DOING??

This is obviously going nowhere. I can't seem to understand exactly what you're having a problem with...other than you're apparent need to pick on one group of people.
I'm not picking on one group of people, it is just that SS wulf makes it very obvious when they are team stacking. You should try the TS destruction server, they never teamstack and they have auto shuffle on, and they are still very good players. Their server is almost full 24/7.
If you can put-up with a lil airstrike spamming you shoiuld try that server, I think you'll find teams that arn't stacked can have much more fun than stacked.

You could also try using 2 channels on teamspeak! Axis and allies channel, and use a key bind to change the channel to which side your on.

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Postby PL_M@ster » Fri Jul 23, 2004 8:15 pm

ROFL, S.S. dont stack teams. I dont mean they are not good but you need a lot of excellent players vs a lot of n00bs to have stacked teams, wich wasnt the case.

The wall jump is so easy to stop if you have a guy playing on top of the forward bunker and one at the breach.

In that pic we only see a lot of S.S., but no ass kickin, just a normal round with good teams.

LordShard

Postby LordShard » Fri Jul 23, 2004 8:22 pm

Originally posted by PL_M@ster
ROFL, S.S. dont stack teams. I dont mean they are not good but you need a lot of excellent players vs a lot of n00bs to have stacked teams, wich wasnt the case.

The wall jump is so easy to stop if you have a guy playing on top of the forward bunker and one at the breach.

In that pic we only see a lot of S.S., but no ass kickin, just a normal round with good teams.
problem is thazt I've played where it was 6vs6 and small teams like that. One the ss are over the wall you can't stop them, I've tried before and they all come at the same time.

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Postby Sabres » Fri Jul 23, 2004 8:24 pm

I don't see where this thread is going. I like what PL said. Maybe we could just go back to the beginning and see the point of this thread over again: Doc had a funny pic of a bunch of S.S.{Wolf} guys.

LordShard

Postby LordShard » Fri Jul 23, 2004 8:31 pm

Originally posted by Sabres914
I don't see where this thread is going. I like what PL said. Maybe we could just go back to the beginning and see the point of this thread over again: Doc had a funny pic of a bunch of S.S.{Wolf} guys.
When the server is smaller like in early morning is what I'm mad about, team stacking when there are 30+ people on the server doesn't matter as much if only 6 or 7 people are stacked on teh same side.

I'm complaining about stacking when there are under 16 people on, when it is haard to have someone watching out for everyway up and defend the objectives.

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