i dunno if this will work..but it'd be great!

Make sure to bring lots of med packs, our 64 player beach server is intense!

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i dunno if this will work..but it'd be great!

Postby [FSU]SkunX » Sun Nov 28, 2004 5:07 pm

Freeze Tag - new for 2.05
Cvars
name default description
g_freezeTag 0 turn freeze tag on/off
g_unFreezeTime 3 time to unfreeze
g_freezeRespawn 0 unfreeze timeout
g_unFreezeInvul 1 invulnerability time after unfreeze


When g_freezeTag is on (1), freeze tag mode is enabled upon restarting the map. In freeze tag play, when a player "dies," he is frozen in place. A green icon hovers over the player's head to indicate that he is frozen. The player will not be able to move or shoot, but pivot around.
To unfreeze teammates, one must stand next to him for g_unFreezeTime seconds. A player does not need to be facing the frozen teammate to unfreeze, so he can simply touch the frozen teammate and face an area of interest to defend himself. This time must be continuous. If a player begins to unfreeze someone, then ventures off and returns later, he will have to stand next to the teammate for the full g_unFreezetime duration.

Medics can also unfreeze teammates instantly by using a needle, but medics can still unfreeze "manually" to save needles.

Players receive 1 point for freezing an enemy, -3 points for freezing a team- mate, 2 points for unfreezing a teammate, and 1 point for unfreezing a teammate with a needle.

The object of the game is to freeze the entire opposing team. Objective and checkpoint wins are still valid.

Note that class changes are not permitted during a round, so it is suggested that a slightly longer warmup time be used (>20 seconds) for planning.

If desired, frozen players can be automatically unfrozen after a certain duration has passed since their initial freezing or a teammates' attempt at unfreezing them, whichever is greater. This can be set with g_freezeRespawn. For example, if g_freezeRespawn is set to 120, players will automatically unfreeze after two minutes of waiting. It is not recommended that this setting be used except in small games.

g_unFreezeInvul controls the number of seconds a player is invulnerable after being unfrozen. It defaults to one second.

Logging occurs in the following format:

Freeze: <frozenNum> <freezerNum> (<method of death num>): <freezerName> froze <frozenName>
Unfreeze: <frozenNum> <freezerNum>: <freezerName> unfroze <frozenName>
End of round stats are logged in the same way as normal play, except gibs will always be 0.
Frozen players can partially be walked through to prevent problems with blocking passageways, but this may also make it difficult to unfreeze with the needle in certain situations. The needle is also a "proximity unfreeze," since normal unfreezing has a proximity effect. Thus, it is possible to unfreeze multiple people with one needle.

Note that if you are holding a ticking grenade and are frozen, the grenade will be frozen along with you. When you are unfrozen, the grenade will be thrown.

Please report any bugs!

New for 2.06: Implemented fix similar to medic revive unstick fix in 2.05. Additionally, players cannot drop their weapons while frozen.

Freeze Tag can be voted for if "freezetag" is removed from g_disallowedVotes. See the documentation for g_disallowedVotes for details. It is highly recommended that you also remove "normal" from g_disallowedVotes if you decide to allow the "freezetag" vote. Players initiate relevant votes through the command "/callvote freezetag" or "/callvote normal".

When g_freezeRespawn runs out, players are moved to the respawn queue instead of unfreezing at their current position. This works regardless of g_maxlives.
http://www.planetwolfenstein.com/shrub/manual.html#freezetag

What do ya guys think?... i think if it still works..that'd be great fun..lol
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Postby Sabres » Sun Nov 28, 2004 5:39 pm

Yeah I remember playing freezetag at nights some times on ECGN. It was a ton of fun. That could be something to use when there are not a lot of people playing just to add some fun. I would like it.

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Postby pressure » Sun Nov 28, 2004 10:19 pm

i played freeze tag before, never tried it on rtcw tho. just that star trek game. i would probaly take it that it both is probaly the same.
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Postby arkaine » Mon Nov 29, 2004 7:11 am

I never liked it.
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Postby /vid_restart » Mon Nov 29, 2004 9:18 am

/callvote headshot

I want it, I want it, I want it. :roll:

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Postby DocTrebor » Mon Nov 29, 2004 10:19 am

i agree....arms hooked us up with that at the end of a round...so sweet!

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Postby Destructor » Mon Nov 29, 2004 10:30 am

we played freeze tag some back in the day, but that was months ago. It was fun i must say, and definitely something new and interesting.
:beer:

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Postby cateye » Mon Nov 29, 2004 4:01 pm

I remember this. We played a few rounds one night, hilarious fun. But the fun wears off pretty quick after three or four two minute rounds with your whole team frozen, and second, apparently this was buggy or caused the mod to do something odd and it had this unpleasant habit of crashing the server hard.

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Postby LordShard » Mon Nov 29, 2004 5:33 pm

Lets play instagip stens. :D

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Postby [FSU]SkunX » Mon Nov 29, 2004 7:44 pm

lol..i played that on a server once... all the guns were reg. 'cept the sten.. it was crazy.. and annyoing at times... liek when you'd run into the WR to find a pile of axis LT's smiling at you with their stens...but it was good times..lol
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Postby pressure » Mon Nov 29, 2004 8:40 pm

i love freezetag, its the best.
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Postby Sabres » Mon Nov 29, 2004 8:42 pm

Originally posted by /vid_restart
/callvote headshot

I want it, I want it, I want it. :roll:



I have wanted to but I have never tried playing Headshot before.

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Postby pressure » Mon Nov 29, 2004 8:43 pm

Headshot is pretty cool. Keeps your accuracy going. Now I do headshots for a living!
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