Hackers
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- Destructor
-
- Posts: 1357
- Joined: Tue Sep 02, 2003 12:30 pm
- Location: B'ham AL
Originally posted by ComTech
I have been around for years and I am still a mediocre player.![]()
same here:cool:


If you can't dazzle them with brilliance, baffle them with bullshit.
- aegis
Response to Nofx:
Here is part of my email to MEN-AT-ARMS with response to some allegations:
//
...Let me discribe a few situations in which I was publicly accussed of using wall hacks:
I play as allied, I am on Upper Base terrace defending Back Stairs
entrence. Bassman respawn as Axis in Axis Barracks, he takes Upper Base lower entrance to get to terrace, of
course I see this from a top, He walks straight across stairs and turn, and when he is near an exit to
terrace, he is fragged by airburst of my grenade. This is elementary situation in which 50% of players on my
place would do the same, but for him its a proof that I use wall hack.
Another situation:
I play as allied. I take lower entrance to Upper Base, Bassman is camping at the turn of the stairs. Before he
starts to shoot I shoot in move few round from the buttom of the stairs aiming near the wall at the turn of
the stairs, due to this he is distracted and finally fragged.
Another proof for him that I see through walls, no matter that this is a
probably most often camped position on the beach map, and I have a habbit of sending there few rounds every
time I pass that way unless someone just passed that way very short time ago. - Due to my lag, I would have no
chance to survive such ambush even from very mediocre player.
Similar situations in ducts - When I move through ducts I almost always
shoot the wall behind the turns at the level of head, this is very effective
way of countering any ambushes. Again - as I have noticed, I am the only player who do this - for any camper
in ducts its a obvious proof that I cheat.
Another thing is that due to my lag I have to often shoot before I actually
see enemy. My avatar is actually shooting that 150ms after I actually press the button. This disadvantage can
be partially removed by starting firing before I have clear line of fire, I do that way many times if I hear
footsteps of incoming enemy, gunshots, or I expect an enemy presence. I less care about appling few rounds to
teamate - which happens me quite often -
than being fragged.
Again, for a spectator or a victim it may looks like I shoot almost
instantily after crossing a door or any other barrier - not the way of
behavior that they would expect from a guy who has 150+ ping.
...
//
Now lets go back to ducts where according to you my cheating was most obvious.
I have to admit that it's most suprising for me to discuss that location.
Tactical situation there is probably the most clear on entire beach map. Accuracy alongside with shooting
prediction almost doesnt count there - you and your opponent both duck - 100% of rounds hit where you aim,
Both you and your opponent almost doesnt move to the sides. All one has to do is simply put a crosshair's dot
on the level of somones head, press a button and release 4-5 rounds. In case of more opponnets in a row,
just hold that button longer.
So the essential factor is who starts shooting first.
If you are on defence your situation is of course far better. Three turns, where you could camp and by leaning
to sides control aproaching enemy without being spotted . -Three very good defensive positions - third is of
course the best, but also most obvious - many players anticipate an ambush there. The last thing you want -
if you intend to stay on ducts defence for a bit longer - is to be cought by using the same defence pattern-
so you change possitions quite often . But in overall on defence you have there an enourmous advantage, with
one exception - If you met a panzer guy who knows what he is doing your chances drop to a few %. - Grenades
with fuses at 4 throwed just behind the 1st and 2nd turn and imminent panzer release after crossing 2nd turn
aiming for duct's floor at 3th turn (crossing) and ducts are clear in over 90% of situations.
Now let's discuss how to advance in the ducts, either if you are on offence, or you are just changing defence
position forward.
This is a place where - until your teameate passed there safety just before you - you have to anticipate enemy
presence. Also you cant wait untill you will see enemy, for obvious reasons - you would have any chances only
if enemy would be cought in moment of changing positions or he would be damn newbie and would not check (by
leaning) enemy presence before crossing a turn.
in case of 1st and 2nd turns you obviusly can throw grenades with fuses
at 4th click and thus with 90% accuracy be sure that either enemy wasn't
there or he was eliminated.
However with 3th turn grenades are uselles, - you have to cross up to a half of that duct before you can throw
it, - that gives opponent time either for withraw or to shoot you when you are defenceless.
Actually I very rare use grenades in ducts unless I am almost sure that enemy is there-that would be when
teammate was just fragged there.
other reasons:
1.) I prefer to keep them for WR.
3.) there is always a possibilty that before you is a teammate that is not shown on team location panel.
3.) with my ping and high packets loss, there is always a chance that something might go wrong with that nade.
What I do is very simple and as I found very effective, also as I have noticed I am the only player who do
this. When I entered ducts and moved forward a little bit I start to shoot at anticipated position of enemy
head just at the turns until I succefully crossed 1st and 2nd turn. Sometimes I shoot just short bursts other
times longer - no strict pattern. Majority of campers either try to strafe and start shooting as in normal
ambush( which grants me higher chances, bacause my bullets are already in move to the place where his head
will appear) or they are trying to withraw without shooting unless they see my directly (not by leaning), in
that situation they are also at lost position. I think that the only good method to counter this is to shoot
anticipated possition of my head while withrawing. In case of ambushes at 3th turn situation is much
complicated. for the first moment while I move forwad I do not shoot - campers as a pattern prefer to have
victim quite close. Of course I keep crosshair at the place where camper's head would apear. I start to shoot
short bursts while I have passed about 1/3 of that duct and I do this until I am at 2/3 where I stop to move
or even withraw a little bit to not be fragged in case of enemy grenade burst.
By such behavior - at the cost of wasted 1 clip or so of ammo, I drastically increase chances of crossing
ducts, At the same time such bahavior creates an accusations of cheating (wallhack?) for players not used to
this.
Finall words.
I dont know will this explain your accusations against me, but I hope so,
Also it should be noted that HPB to be in any way competetive against LPB must make better use of: enemy moves
and behavior prediction, enemy footsteps and gunshots localization.
And also HPB should try to behave according to one of the Murphy's war law - in case of any doubt, empty the clip.
AEGIS
PS
sorry for layout of this msg, I dont know how to fix that, in edit box everything looks good.
Here is part of my email to MEN-AT-ARMS with response to some allegations:
//
...Let me discribe a few situations in which I was publicly accussed of using wall hacks:
I play as allied, I am on Upper Base terrace defending Back Stairs
entrence. Bassman respawn as Axis in Axis Barracks, he takes Upper Base lower entrance to get to terrace, of
course I see this from a top, He walks straight across stairs and turn, and when he is near an exit to
terrace, he is fragged by airburst of my grenade. This is elementary situation in which 50% of players on my
place would do the same, but for him its a proof that I use wall hack.
Another situation:
I play as allied. I take lower entrance to Upper Base, Bassman is camping at the turn of the stairs. Before he
starts to shoot I shoot in move few round from the buttom of the stairs aiming near the wall at the turn of
the stairs, due to this he is distracted and finally fragged.
Another proof for him that I see through walls, no matter that this is a
probably most often camped position on the beach map, and I have a habbit of sending there few rounds every
time I pass that way unless someone just passed that way very short time ago. - Due to my lag, I would have no
chance to survive such ambush even from very mediocre player.
Similar situations in ducts - When I move through ducts I almost always
shoot the wall behind the turns at the level of head, this is very effective
way of countering any ambushes. Again - as I have noticed, I am the only player who do this - for any camper
in ducts its a obvious proof that I cheat.
Another thing is that due to my lag I have to often shoot before I actually
see enemy. My avatar is actually shooting that 150ms after I actually press the button. This disadvantage can
be partially removed by starting firing before I have clear line of fire, I do that way many times if I hear
footsteps of incoming enemy, gunshots, or I expect an enemy presence. I less care about appling few rounds to
teamate - which happens me quite often -
than being fragged.
Again, for a spectator or a victim it may looks like I shoot almost
instantily after crossing a door or any other barrier - not the way of
behavior that they would expect from a guy who has 150+ ping.
...
//
Now lets go back to ducts where according to you my cheating was most obvious.
I have to admit that it's most suprising for me to discuss that location.
Tactical situation there is probably the most clear on entire beach map. Accuracy alongside with shooting
prediction almost doesnt count there - you and your opponent both duck - 100% of rounds hit where you aim,
Both you and your opponent almost doesnt move to the sides. All one has to do is simply put a crosshair's dot
on the level of somones head, press a button and release 4-5 rounds. In case of more opponnets in a row,
just hold that button longer.
So the essential factor is who starts shooting first.
If you are on defence your situation is of course far better. Three turns, where you could camp and by leaning
to sides control aproaching enemy without being spotted . -Three very good defensive positions - third is of
course the best, but also most obvious - many players anticipate an ambush there. The last thing you want -
if you intend to stay on ducts defence for a bit longer - is to be cought by using the same defence pattern-
so you change possitions quite often . But in overall on defence you have there an enourmous advantage, with
one exception - If you met a panzer guy who knows what he is doing your chances drop to a few %. - Grenades
with fuses at 4 throwed just behind the 1st and 2nd turn and imminent panzer release after crossing 2nd turn
aiming for duct's floor at 3th turn (crossing) and ducts are clear in over 90% of situations.
Now let's discuss how to advance in the ducts, either if you are on offence, or you are just changing defence
position forward.
This is a place where - until your teameate passed there safety just before you - you have to anticipate enemy
presence. Also you cant wait untill you will see enemy, for obvious reasons - you would have any chances only
if enemy would be cought in moment of changing positions or he would be damn newbie and would not check (by
leaning) enemy presence before crossing a turn.
in case of 1st and 2nd turns you obviusly can throw grenades with fuses
at 4th click and thus with 90% accuracy be sure that either enemy wasn't
there or he was eliminated.
However with 3th turn grenades are uselles, - you have to cross up to a half of that duct before you can throw
it, - that gives opponent time either for withraw or to shoot you when you are defenceless.
Actually I very rare use grenades in ducts unless I am almost sure that enemy is there-that would be when
teammate was just fragged there.
other reasons:
1.) I prefer to keep them for WR.
3.) there is always a possibilty that before you is a teammate that is not shown on team location panel.
3.) with my ping and high packets loss, there is always a chance that something might go wrong with that nade.
What I do is very simple and as I found very effective, also as I have noticed I am the only player who do
this. When I entered ducts and moved forward a little bit I start to shoot at anticipated position of enemy
head just at the turns until I succefully crossed 1st and 2nd turn. Sometimes I shoot just short bursts other
times longer - no strict pattern. Majority of campers either try to strafe and start shooting as in normal
ambush( which grants me higher chances, bacause my bullets are already in move to the place where his head
will appear) or they are trying to withraw without shooting unless they see my directly (not by leaning), in
that situation they are also at lost position. I think that the only good method to counter this is to shoot
anticipated possition of my head while withrawing. In case of ambushes at 3th turn situation is much
complicated. for the first moment while I move forwad I do not shoot - campers as a pattern prefer to have
victim quite close. Of course I keep crosshair at the place where camper's head would apear. I start to shoot
short bursts while I have passed about 1/3 of that duct and I do this until I am at 2/3 where I stop to move
or even withraw a little bit to not be fragged in case of enemy grenade burst.
By such behavior - at the cost of wasted 1 clip or so of ammo, I drastically increase chances of crossing
ducts, At the same time such bahavior creates an accusations of cheating (wallhack?) for players not used to
this.
Finall words.
I dont know will this explain your accusations against me, but I hope so,
Also it should be noted that HPB to be in any way competetive against LPB must make better use of: enemy moves
and behavior prediction, enemy footsteps and gunshots localization.
And also HPB should try to behave according to one of the Murphy's war law - in case of any doubt, empty the clip.
AEGIS
PS
sorry for layout of this msg, I dont know how to fix that, in edit box everything looks good.
- Lunitic Fringe
-
- Posts: 372
- Joined: Thu Sep 04, 2003 12:14 am
Originally posted by aegis
Response to Nofx: ..... blah blah blah.. HUGE blah blah blah......BLAH!
*sneezes* I'm sorry.. I'm just SOOoOOoOOo ...................
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allergic to BULLSHIT.
BTW.. I do the duct / shoot the corner thing too...

I'd also give you an "A" in your creative writing class for this paper. So much better written then the previous stuff. Your conjoling is better formed. But alas,


I think this has been entertaining to us all. But I do believe it's time this thread gets locked... I know Parrot will be upset.. he has so few places that active spam exsist.
BUHBYE Aegis *waves*
- SavageParrot
-
- Posts: 10599
- Joined: Wed Mar 19, 2003 5:42 pm
- Location: Cheltenham, England
He he I have like 7 other forums to spam baby I'm in no danger of running out of spam
Oh and I r teh duct camp master and never got called a hacker in there....

Oh and I r teh duct camp master and never got called a hacker in there....
- aegis
So let nofx describe (or posts demos) that situations in ducts which according to him proofed my hacks. I still feel like a man in the dark. Everyone compaints about my hacks, and what I have seen as an evidence are 3 demos posted here earlier, that show nothing more then a few of my better actions from few weeks ago. and wichich have to be explainded in very sophisticated way to spot there any hacks.
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