Solution to Airstrike Problem

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Postby BulletToothTony » Thu Apr 03, 2003 5:59 pm

Just finished playing one round as Axis LT and one round of Allied LT. I think we are close to an air strike solution, but just a little off yet. Starting with a 0 charge bar has put us at the other extreme. I think I maybe saw one or two axis airstrikes used (not that it's a bad thing) but where I really felt hindered was in being able to give ammo.

I usually play LT and what I always enjoyed before was being able to spawn, give myself two packs, then either drop two packs for my team OR throw an airstrike. I don't miss the airstrikes so much as I miss throwing out that ammo to start. I liked to get the ammo needs taken care of before I get to the killin'. :P

With a zero charge bar as allied, I typically would make it up the ladder and into the stairwell before dropping ammo for myself or anyone else, and even at that point I could only drop 2. I don't think I was ever close to getting my bar halfway full to even consider throwing an airstrike. Unlike the other rounds mentioned above, the allies were able to make it across the main platform and down the stairs. Most of the fighting took place in the rooms leading to the WR. It was fun, but I saw a lot of people begging for ammo and I always felt like my bar was empty.

It would be nice it we could start with 1/4 bar or maybe a little less than that, just enough so we could drop a few packs but would have to wait 30 seconds to a minute after spawn to throw a strike.

-BT

[WEF]Herr Renz

Postby [WEF]Herr Renz » Thu Apr 03, 2003 6:16 pm

aphrid, i think that the way it is know allies have a big advance... people are just not used to use teamwork on this server... (following the doc carrier and pick up docs if he dies isn't teamwork...) and once they start using it they will win alot...

now if you gonna give the allies an advance on the airstrikes the axis will become the big underdog and lose almost all games like allies are doing now...

the way now people have to work together and then those 6 players at top of ladder will fast backoff a bit to get some cover ;)

then recruit, everyone starts with 2 ammo clips... that's for a normal player enough to kill 3 people... and after that you have loaded some power to give ammo...that's one of ythe things i mean with teamwork, medics will have to stay back and give health etc... to safe their ammo for if they get attacked in the back or to give cover while reviving the soldiers/lieutenants and lieutenants will have to use there ammo for their own to shoot the enemy, with medic backup...
that's working togheter ;) they way it was before the change all allies where medic cause they could find ammo everywhere and had there own health... i bit like rambo's... now they're back on their spot, the spot to support the other players ...

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Postby aphid » Thu Apr 03, 2003 8:20 pm

Originally posted by [WEF]Herr Renz
aphrid, i think that the way it is know allies have a big advance... people are just not used to use teamwork on this server... (following the doc carrier and pick up docs if he dies isn't teamwork...) and once they start using it they will win alot...


Actually, I think you're right. I played a bit more and it was great. Still did not win but it was a lot more fun. :) Really fast and smooth. I guess it was just a fluke before and I attributed it to the airstrikes.

Edogg

Postby Edogg » Thu Apr 03, 2003 8:26 pm

where do i begin....well first i love the new settings. its like a whole new game. the pings are far more consistant now. the screenshakes have all disapeared just about. also there many more gunfights which i absolutley love. it also seems to be a little faster paced in the basement now.

OSPREY

Postby OSPREY » Thu Apr 03, 2003 11:50 pm

I have only played a bit the last two days since the major move at work.

I like the settings , however I would have loved the idea of limiting strikes to 1 per life. If you all thought I was stingy with the ammo , you should see me now. With 32+ players to feed ammo to can get pretty nerve racking.

On the issue of limiting Luits. Some make the qrgument that companies usually only contain 1 luit , 1 medic 10 soldiers . That is very true and Its my opinion thats the way the server should be. Maybe make the rank something you have to aspire to.

But the last thing Ill mention is , you start limiting Luits ,then how about the army of medis in the server! . Christ some nights it looks like the damn 4077. Medics in my opinion are supposed to be just like the bloke in private ryan . No guns no weapons of any sort ...just medicine. Now they can hold more ammo , more health , and additional venom , and knives. The medic class has been way overclassed compared to the Luits , yet many here are ready to chuck em aside. I get into some fights where I get 3 out of 4 blokes in a good sitting then the 4 medic of the squad brings em all back! . Make the server have 2 snipers 2 medics 2 Luits 2 engineers and the rest soldiers. Than well see some even play.

angrybrit

Postby angrybrit » Fri Apr 04, 2003 12:16 am

I HOPE the rtcw game settings comes back to normal. I don't like playing a crippled LT.:(

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Postby aphid » Fri Apr 04, 2003 12:54 am

Originally posted by OSPREY
I like the settings , however I would have loved the idea of limiting strikes to 1 per life. If you all thought I was stingy with the ammo , you should see me now. With 32+ players to feed ammo to can get pretty nerve racking.


You can give out the same amount of ammo as you did before. Giving out an ammo pack does not take as much of the bar as it used to. The amount it actually takes off now is very miniscule. I wouldn't be surprised if you can give out even more now...but I don't think so.

Briohazard

Postby Briohazard » Fri Apr 04, 2003 2:05 am

ya I should hope that the settings go back to normal too.Or if everybody is going to whine about getting killed by too many airstrikes, do you guys think it was easy to storm a fortified beach in world war 2?It sounds like to me that if it is so cool that we can give out more ammo know then we may as well make it so medics don't just autyomaticaly pick up ammo from fallin guns,because they are making the game way too hard for me and so I want you to change what has masde this server the most popular.I did not know that the game was no fun unless I got to change it.there is a reason that this server is the best one and I sure would hate to see this new change stick, because the whole hanicap Lts In my opinion sure does suk. may as well take away Lts. and just have medics then they could run around and kill each other and get their ammo that way.Or maybe start thier bar at 0 and lt them charge for 240 before they can hand out any health.yaa that would be so cool.Waaaaaaaaaaa!!
Please don't take the harsh violence out of War .

Rule of Wrist

Postby Rule of Wrist » Fri Apr 04, 2003 2:42 am

I only played when there was very few people on but it seems like its easier to shoot... it seems whenever I got into a gun battle before, the screen would jump and lag so much I couldn't see anything at all, much less my target...

But I want to play when the server is more full to judge for sure... it does seem pretty quiet... :D

Now panzers get to be the ones with most kills, that seems to be all that hits me... whoever has the explosives is the most dangerous...

[WEF]Herr Renz

Postby [WEF]Herr Renz » Fri Apr 04, 2003 9:59 am

do you think it was easy to defned the base in wold war 2? no cause they failed ;)

and just dropping just some airstrikes is the easy way... this way makes the server more a place for good players with skills and teamplay... now everyone will have to fight for every round and nobody can expect from the others to defend base while they are going out for a sniper hunt or something like...

this way the axis isn't liek before: the easy win team that can relax to take some funny screenshots sometimes or try a goomba kill... no they will ahve to fight as hard as the allies now... good luck all you easy-airstrike-guys but i think your scores will lower ab it now yuo can't just throw airstrike to get another 3 kills and you will have to drop EVERY ammo/health pack right cause you can't wast now... then you'll lose the game...

and i like that :D

Edogg

Postby Edogg » Fri Apr 04, 2003 12:25 pm

basically the players that were so used to getting all of their kills by airstrikes are finding out that they really suck at killing people with their thompson or mp40. Now they are all whining about it. well I say tough shit:D :ar15:

[WEF]Herr Renz

Postby [WEF]Herr Renz » Fri Apr 04, 2003 2:46 pm

that's why the allies are still losing for the moment, lots of the players are back "noob" and have to learn shooting again... and then axis has advance cause they have time with them... they just have to wait... ;) :D

i love the game how it is now... i can finally use a venom again as allied... cause otherwise i could only start using it when i was going down stairs cause in the open it slowed me down too much and airstrikes would kill me 5 times...

i started to use it again with 9 kills before dying :D

OSPREY

Postby OSPREY » Fri Apr 04, 2003 7:52 pm

One thing I can definately say , its sure quiet. :lol: . I played alot last night and its ok . However many were in agreement that maybe the recharge level should be increased another 1/3 rd quicker. Other than that its pretty good.

angrybrit

Postby angrybrit » Sat Apr 05, 2003 4:06 pm

With those new changes the game is getting rather boring. Though now we can play cards peacefully in the War room without being disturbed by those pesky allies!:D

Not to mention that every axis soldier is filled to the brim with ammo.:roll:

Rule of Wrist

Postby Rule of Wrist » Sat Apr 05, 2003 5:06 pm

I just spent about 5 games on the server. On one game, I was axis and allies could not even begin to get past the flamer on the stairs because before they could get there they were gunned down/exploded by the other six axis guys there.

On allied, I was too busy trying to keep myself supplied with ammo to hand much out. Also, my own guys get in the way much more now, which is enough to cause premature stress-related death (in others). This is very frustrating.

I think the LT charge time should be increased by a factor of 2 and it would be better. Sure there would be some airstrikes, but not a ridiculous amount like before. And you would be able to give more ammo on allies. I don't think the game is as fun as it was before....:violin:

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