Solution to Airstrike Problem

Make sure to bring lots of med packs, our 64 player beach server is intense!

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Which sounds the best?

 
Total votes : 0
[WEF]Herr Renz

Postby [WEF]Herr Renz » Sat Apr 05, 2003 6:03 pm

that's because there're too many noobs on the allied side :( too much slow soldiers still carrying their heavy weaponry... and campers, nobody smart enough to throw some nades...

i saw a flamer just waiting at forward bunker instead of going in and clear it so we could get flag...
or once there were 5 ALLIES in teh forward bunker and they just didn't took flag...

that's where i get irritated from :mad:

anyway, if the allies should play smarter they would break thru... (axis don't have to, thye just have to stay on upper bunker and defend...)

Rule of Wrist

Postby Rule of Wrist » Sat Apr 05, 2003 6:27 pm

This is a public server, there are always going to be lots of noobs. That's my point. The majority of airtrike victims in the past were noobs. This cleared many of them away unless they were lucky. The more experienced players learned how to avoid airstrikes most of the time. (I did).

This environment of virtually NO airstrikes is the other extreme IMO.

There has to be a happy medium.... :violin:

[WEF]Herr Renz

Postby [WEF]Herr Renz » Sat Apr 05, 2003 7:20 pm

i just played some games and it is just mathers how much teamwork the allies use...

i was as a lieutenant just sitting in trench bunker and giving ammo to everyone that spawned from forward bunker... (got "most ammo given" award with 162 :D) and we reach the docs a lot of times... the fight was back at the basement... allies just have to use some teamwork to push the axis back...

AND because the noobs can't make easy kills with airstrikes anymore there're not enough lieutenants givving ammo... i joined with still 3 minuts on the clock and i still resived "most ammo given" award with only about 30 ammo packs given... that can't be, its a sign of no-teamwork...

i love the game how it is now... and i can give a lot of ammo packs if i wait for teammates and stay alive a bit... ;) what's much more easy without the airstrikes...)

El Cid

Postby El Cid » Sun Apr 06, 2003 12:20 am

At first the inconveniance of not being able to throw airstrikes pissed me off. But later, when I calmed down, I realized the game was a lot more fun. I wasn't dying all over the trenches, and the game became more of a skill game. So, I like the new system.

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Postby S.S.Lazer » Sun Apr 06, 2003 12:31 am

Yeah it takes more skill to actually do something now, returning the docs will be hard because more poeple will be camping in the war room.
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Edogg

Postby Edogg » Sun Apr 06, 2003 10:06 am

if the system ever goes back to the way it was before I probably wont even bother playing on the server. when the airstrikes are full blast , the server is filled with stat whores trying to inflate their kill stats.

[WEF]Herr Renz

Postby [WEF]Herr Renz » Sun Apr 06, 2003 1:39 pm

true edogg, the new settings have forced the noobs to improve... now only the lamers are still left ;)

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Postby bayotanzk » Mon Apr 07, 2003 6:47 pm

I enjoyed the new Lt. settings, more teamwork!!! Was a hoot.
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Doug the Unforgiven

Postby Doug the Unforgiven » Wed Apr 09, 2003 2:10 pm

I didn't feel I played enough on the server to comment or vote on how I thought it should change. I played for a bit last night and very much support the changes. What I encountered was more intense and challenging firefights - made it so much more fun. Beats the hell out of MAYBE getting to back stairs 1 out of 10 attempts. If that ratio is the same for me now, at least I know I have a fighting chance to improve it.

I say good job.

Keekanoo

Postby Keekanoo » Thu Apr 10, 2003 4:19 pm

Oy-vay


I was going to read through this entire thread as it concerns me a great deal, but given the time and the shitty day I've had...I just want to go and KILL KILL KILL.

I don't know why, but for some reason Wolfenstein always reminds me of the movie Harold and Maud.

ANYway, my two cents worth:

I didn't vote for any of the categories as I don't like the options. 120 charge sounds good. 1/16th ammo sounds good. 1/4 nade pac sounds good. BUT Lutes should start with at LEAST a 1/4 bar. Not enough to do anything with but grab a nade pac or hand a few pacs of ammo out.

Lot of people in here flaming the lutes don't know what it's like to have 32/32 ammo at the start and NOT BE ABLE TO PICK UP WEAPONS. Meds and Eng's just run over a similar weapon and suck it up. Which is bull imho. Where's the realism of that? Sure, throw your weapon down, pick the other one up, see which mag is fuller and move on--that's realistic, and that's what Lutes have to do. Needless to say I get killed a lot standing there like an ass with 2 guns lieing on the ground in front of me and some Buck with a venom creeping around the corner. I've picked up a meds gun and had over 200 rounds in it.

Further, the point system is now completely skewed in favour of campers. I run around in fire-fights killing 2 or 3 before dying. I get 2 kills, 2 points. I lose a point for dieing. Therefore one point. I can't hand out ammo because I'm trying to provide pinning/interdiction fire for the meds/soldiers running for the ladders/stairs, and besides which, I have no ammo-bar anyways. So no points there.

What's the point of a point system then? Because people love to compete. Which I do to.

So I got irritated the other night at getting sprayed by allied venom fire (twin venoms now on the ladder-top platform is a VERY effective way of pinning the top bunker spawn) and went down the back stairs, fought my way into the ducts and sat there nading anyone who made it through. I killed about 8 guys and got like 40 points or something.

Yeah yeah, the game tries to reward you by giving you more points the longer you stay alive. But it only favours the flamer at the stairs, the defenders of the wr and the duct trolls. Anyone else fights tooth and nails and end up, at best, in the middle of the point-scores.

1/4 bar to start for lutes--giving that class a fighting chance to either feed themselves ammo or pass it out for points.
Reduce the point system. One point one kill at all times for everyone.

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Postby BulletToothTony » Thu Apr 10, 2003 4:33 pm

I'm going to jump in here and agree with what Keekanoo said. In my above post in this thread, I also asked that lutes at least start with enough of a bar to drop two packs of ammo. I think most of the airstrike problem stemmed from lutes dying, respawning, running out the door, and throwing a strike. Die thirty times and that's thirty strikes you're throwing.

With enough starting energy to throw 2, maybe 3 packs is a decent medium imho. You'd still have to wait to throw a strike, but at least you could give yourself or teammates some ammo before they go out the door and face packs of axis/allies.

And yes I said packs, it's rare anymore to have one on one fights. (not complaining, it's still fun) I've just noticed that when downstairs in those confined rooms, I'm often putting an equal amount of rounds into my teammates as I am my opponents, thus, I go through more ammo.

I find it almost fascinating btw how the dynamic of the game has changed so much with just this one tweak. It really forces you to rethink strategies and try new things. I've actually played through a whole round or two as an engineer and even selected the sten as a weapon while playing allied lute. :P

-BT

Edogg

Postby Edogg » Thu Apr 10, 2003 4:38 pm

well keek,
about the whole points issue, thats why I dont really care about them. they dont really represent how good somone did in a round. I dont think there is need for a change in the point system. I just think people need to be less obsessed about them. good players should be beyond points.

about the ammo, I have no problem picking up a different gun off of the floor if i have to(sometimes I just want to). Even if i play as a medic on the axis, I rely mostly on the ammo from the guys that I kill. Since I prefer the thompson over the mp40, im constantly dropping my mp40 for a thompson from one of the dead allies. some of you may see me do this often. you just have to know when is the right time to drop your weapon for another, and not leave yourself so vulnerable.

[WEF]Herr Renz

Postby [WEF]Herr Renz » Thu Apr 10, 2003 7:12 pm

yes, points aren't important... i only care about if we'vre won and the awards :D

on more leads servers (like euro konijn) they tk you and revive you if you're lamost dead... then they don't gain points and don't win points... the guys that do it are the real leads cause their teams win mostly...

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Postby bayotanzk » Thu Apr 10, 2003 10:20 pm

Battle and fun is the deal, winning is the real deal.
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Starlight

Postby Starlight » Sat Apr 12, 2003 8:48 pm

Everyone has such great wonderful points but my idea was much better.

Why didn't you guys just do it this way. Divide the game in half, first half unlimited airstrikes (how we had it in the beginning) 2nd half no airstrikes. Since 2nd half no airstrikes is very similar to what were playing with now. I mean seriously since I have to wait so long to throw my first airstrike. I don't even throw them anymore because I end up giving myself and others freakin ammo. It really wouldn't make that big of a difference except for the beginning when we can go nuts and throw airstrikes again.

The 2nd half can be all about that so called popular "teamwork".

This would be fun for both sides because well its pretty self explanatory and I think it will add more excitement to the game. Its like you know you have 10 minutes to get as many kills with airstrikes as possible if your a lt. As soon as it changes you know its going to be a lot harder for the axis to defend and a lot easier for the allies to invade. I think thats fair. Having the switch in the game makes it way more interesting then this other crap Im reading about. No offense but this 1/4 charge power bar is just lame already. I think this option is more challenging since the 2nd half is all about the fight and can still be fast paced and energizing with all the chaos in the beginning.

Fun for axis, fun for allies, fun for everyone? Not possible, why not? lol...it's really very dull without some airstrikes and I hardly see any.

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