Panzer Poll

Make sure to bring lots of med packs, our 64 player beach server is intense!

Moderators: RTCW Admins, Super Moderators, vB3 - Administrators

Fausts set to 2 or stay the same...

 
Total votes : 0
Keekanoo

Panzer Poll

Postby Keekanoo » Sat Jul 19, 2003 12:53 pm

I know there was a poll similar to this a little while ago, but I'm seeing more and more disgruntled people upset with the amount of rampant panzering.

[RD]{gen}Beast

Postby [RD]{gen}Beast » Sat Jul 19, 2003 1:01 pm

1 or 2 panzers is more then enough..

}-{ellfish

Postby }-{ellfish » Sat Jul 19, 2003 1:03 pm

I agree with 2 panzers per side

FAT TONY

Postby FAT TONY » Sat Jul 19, 2003 1:06 pm

guys get real.... you can have 15 venoms in wr np... on flamers in isolated areas (i.e. backstairs, wr) ti be honest the ONLY problem w/ panzers is in the basement. i dislike the ppl who suck so bad they need to use such a powetrful weapon in such a small place. when i play allies im a medic. i get panzered rarely. maybe 2-3 times per game... until i get to basemnt/wr. then that # incrases 500%. THE PROBLEM IS PANZERS SHOULDNT BE ALLOWED IN BASEMENT... AND GUYS THERE ARE 4 PANZERS I HAVE NEVER SEEN 4 GOOD PPL W/ PANZERS ON 1 TEAM.. MAYBE 2 GOOD AND 2 NOOBS... this is ridiculous.... learn top jump and rn thru trenches and youll be fine...

ANGUISH

Cowgomoo

Postby Cowgomoo » Sat Jul 19, 2003 1:18 pm

wheres the 'panzers only' selection? not gonna vote until you add that :\

User avatar
Posts: 1924
Joined: Sat Mar 15, 2003 6:39 pm
Location: New York

Postby ShipWreck » Sat Jul 19, 2003 3:17 pm

limit to 2 and most n00bs will not block the door, buti like it the way it is too, i go with the flow

(>Tool<)

Postby (>Tool<) » Sat Jul 19, 2003 3:50 pm

4 is not bad for a 64 player server, 4 people out of 32 have a panzer, I never thought there were too many, above 4 would get hairy but I vote keep it at 4.

[U.S.C] Amaryl

Postby [U.S.C] Amaryl » Sat Jul 19, 2003 4:34 pm

4 is enough to this server, about the panzers on basement, I dislike the idea about not allowing them to stay in basement because is there where they are really needed , since they keep the allies from getting the dos from 1 way letting just 2 ways ( ducts and radiostairs) to get them( yeah I am 1 of the panzer whores in basement:D when the allies come but I am also panzered on backstairs when being an allie most of the time)
In my opinion let the panzer players as is because decreasing the number you are not going the get the noobs away of panzers, You will get be away of panzers because noobs will already get them and instead 4 noobs firing from forward bunker you´ll have 2 noobs firing from forward bunker, guys if you complain about getting killed most of time don´t try to decrease that number of deaths with this method, use other ways.

Keekanoo

Postby Keekanoo » Sat Jul 19, 2003 5:43 pm

To correct Anguish, I believe only 2 venoms are allowed per side. Perhaps 4, but I'm sure only 2. As an aside, the venom does 20 pts of damage wherever it hits, as opposed to headshots which are 50 pts for the Thompson and mp-40.

I created this poll more along the line of the amount of panzering which is done by the axis against the allies running through the trenches. It is this scenario that is drawing the most complaints from the players. Personally, when things get heavy, I run around behind the wall. Takes slightly longer, but I arrive alive. Besides which, close-quarters, as in the trenches, give me the willies when being jostled by half-a-dozen noobs.

No matter how many times it is said, it still seems that half the players playing at any given time arn't aware that Beach uses a 6 second spawn shield. Ie, you can't be killed for 6 seconds. You are invulnerable for 6 seconds. You take no damage for 6 seconds.

Though it's irritating, I don't mind a faust-jock meeting me in a hall-way and blasting us both to smithereens. He loses 4 points for it. Hardy har har. Good luck getting on the high-score list.

M0b!us

Postby M0b!us » Sat Jul 19, 2003 5:53 pm

I think its 4 Keek... ive seen three in chilin in the war room at a time. But one might have picked one off a dead corpse. But Im pretty sure its 4. I never had a problem switching to one.

Anyway I voted for two - panzers do take skill, but in the hands of no0bs (like Anguish said) in small places, its gets more annoying than that chick from the show "The Nanny"

stallzer

Postby stallzer » Sat Jul 19, 2003 5:59 pm

the bottom line is if you're aggressive as an allie you're going to get killed X amount of times per game. I don't think limiting the amount of panzers is going to mean I get killed less per game. The thing that I get killed the most times per game with, is without a doubt grenades. If you have 50 players on the server, and the minimum amount one gets is 2, That means that at any time in the game 100 grenades could be flying around at any given time......And you're worried about 4 panzers? I think it's fine where it is.

Gusbenz3000

Postby Gusbenz3000 » Sat Jul 19, 2003 6:35 pm

2 is good

Posts: 31
Joined: Sat Oct 26, 2002 5:43 pm

Postby <HiT_N_RuN> » Sun Jul 20, 2003 6:54 am

Panzers are the new spam . I've spec axis guys that spawn, jump off the upper base and frag the allies running out of the forward bunker then, throw nades into the trench until they skulled out . But, when you think about it ,is there a proper way to kill! Besides spawn camping of course .

:violin:


<HiT_N_RuN>
__________________

"I'm not prejudice...I just hate everyone!"
lol

LadyDeathstrike

Postby LadyDeathstrike » Sun Jul 20, 2003 8:43 am

to qoute a clanmate "SPAWN KILL OR LOSE " seems to work well.




S.S.{Elite}Radram

User avatar
Posts: 1140
Joined: Sun Oct 20, 2002 11:37 pm
Location: Boston, MA

Postby Lord ZOG » Sun Jul 20, 2003 9:44 am

I don't think there's any limit on Venoms. The only limits are flamethrowers and panzers, and there's a way around that.

A person spawns with a panzer, then drops it for someone else to pick-up. He then respawns with another panzer and gives it to someone else. This can go on ad-nauseum...resulting in an unlimited amount of panzers (provided the panzer toting nubs don't vaporize themselves immediately).

Here's my take on 24/7 64-player beach;

It's all about taking advantage of the other side's noobs. If the amount of skilled playeres on each side is 8 or more, the defending team will win. If there are only 2 or 3 skilled players per side, it's only a matter of time before those skilled players get spread out and some brainless noob gets caught out of position.
Lord ZOG

"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things: Jack and shit... and Jack just left town."

Next

Return to Return To Castle Wolfenstein

Who is online

Users browsing this forum: Google [Bot] and 7 guests